In this post I going to share awesome image gallery plugin found on internet which i really feel cool. You can use this plugin to create image gallery in jquery It helps to create Shuffle Images let you display and shuffle multiple images by moving cursor around or several other ways to trigger.This plugin is perfect for when you want to save space while allowing users to take a peak at what other images are related to the one displayed. It can also be used to create an interactive animation on multiple static images at once.
To integrate this plugin on your website first include latest jquery library on page after that include jquery.shuffle-images.min.js file.
<script type="text/javascript" src="http://code.jquery.com/jquery-1.9.1.js">script> <script type="text/javascript" src="jquery.shuffle-images.min.js">script> |
Add images under div which you want to shuffle.
<div class="shuffleImg"> <img src="images/1.jpg"> <img src="images/2.jpg"> <img src="images/3.jpg"> div> |
Note: Make sure all the images you want to shuffle are wrapped within a container where we will call the function on.
If all done successfully simply call plugin function.
$(function() { $(".shuffleImg").shuffleImages({ trigger: "imageMouseMove", // Choose which type of trigger you want here. Available options are "imageMouseMove", "imageHover", "documentMouseMove", and "documentScroll". "imageMouseMove" will trigger when your mouse over the image and move your cursor. "imageHover" will trigger when you mouse over without moving your cursor. "documentMouseMove" will trigger when cursor is being moved anywhere on the page. "documentScroll" will trigger when you scroll the page. The default value is "imageMouseMove" triggerTarget: false, // For "imageMouseMove", and "imageHover" only, you can set which element to trigger the image shuffle when mouse over. For example, if you want a container ".main" to trigger an image shuffle instead of the image itself, put $(".main") for this option. Default value is false. mouseMoveTrigger: 50, // For "imageMouseMove" only, you can set how many pixels you have to move in order to trigger one image shuffle. The lower the faster. The default value is 50. hoverTrigger: 200, // For "imageHover" only, you can set how long you have to hover the image until it shuffles to other images. The option accepts milliseconds without unit. The default value is 200. scrollTrigger: 100, // For "documentScroll" only, you can set how many pixels you have to scroll to see the image shuffle. The default value is 100. target: "> img" // In case you have a complete HTML structure, you can set your own custom selector to your images here. The default value is "> img" which means images that are directly under the "shuffle-me" will be used to shuffle. }); }); |
With the setup above, your images will be shuffled when you mouse over that particular image and you move around your cursor more than 50 pixels away from previous location.
You can individually assign each shuffle with its own trigger timing. Available markup are:
data-si-mousemove-trigger
You can define a custom mouseMoveTrigger option with this data attribute.
<div class="shuffleImg" data-si-mousemove-trigger="100"> <img src="images/1.jpg"> <img src="images/2.jpg"> <img src="images/3.jpg"> div> |
data-si-hover-trigger
You can define a custom hoverTrigger option with this data attribute:
<div class="shuffleImg" data-si-hover-trigger="1000"> <img src="images/1.jpg"> <img src="images/2.jpg"> <img src="images/3.jpg"> div> |
data-si-scroll-trigger
You can define a custom scrollTrigger option with this data attribute:
<div class="shuffleImg" data-si-scroll-trigger="200"> <img src="images/1.jpg"> <img src="images/2.jpg"> <img src="images/3.jpg"> div> |
See live demo and download source code.